The Future Of The E-Learning Industry



E-learning has been a game changer for the education industry. It’s has revolutionized adaptive assessment education in the best possible way. E-learning authoring tools have changed over the last 15 years. Internet technology has made so many advances that it has helped educators around the world. In the years to come, e-learning strategies will evolve and adapt to the latest forms of technology.

So where is the e-learning industry going? What are the various learning goals it hopes to achieve?  How will it change the way it engages students? Now, there is not one easy answer to any of these questions. Trends are like waves that go up and down. The most logical approach to the overarching theme is to link current technological trends.

  1. Cloud-based learning– As the current saying goes; everything is going on the cloud. Most publishers would be wise to invest in cloud based software similar to what adobe has done with their products called Adobe Suite. For the most, it’s considered inexpensive and offers improved learner engagement with students.
  2. Mobile Learning – Thanks to smart phones, IPads, e-readers and other mobile devices, learning on-the-move is very much a reality. By creating mobile-friendly e-learning content, publishers stand to gain immensely. With the creation of apps and most sites having mobile versions, it seems that e-learning would be prudent to such tools. In 2016, all mobile devices are equipped with high definition audio, HD screens as well as smart interactive tech and digital compasses. In a sense, it’s a form of informal learning. Students are no longer regulated to the classroom and can log in at any time in any place.
  3. Virtual Reality – This is still in development as it has not become widespread in the market. But it seems the most obvious way that e-learning could benefit from such an venture. Its interactive presentation format presents a formidable ally to educators. With products like the Occulus Rift and HTC Vive creating waves in the market, it presents the practicality that some students need instead of just theories. Imagine a world where science students could see complex theories in instant simulations or designs architectural constructs. The training application can’t be underestimated as fire fighters, EMT workers, construction professionals, medical students and others can have access to interactive simulated training. Maybe in a 100 years, we will have something that is akin to the holodeck in Star Trek:TNG. The possibilities are endless.
  4. Game Zone – With advancements in gaming technology, it presents another wonderful opportunity for e-learning to take it a step further. Making e-learning assessment a fun experience will beneficial to the student population. Games provide users the ability to combine strategy, interactive elements and cognitive thinking on one platform. Throw in some educational elements and a possible learning management system could arise from it. Levels and points could serve as grading and the ability to the play the game over and over coupled with its addictive nature gives credence to learning development.
  5. Online Video – Online video platforms have become more popular with YouTube and Vimeo coming into prominence. More people are learning everything they can with ‘How To’ videos some of the most watched videos on YouTube. There’s no reason why a similar platform focused on just e-learning complete with e-learning infographics and other effects could provide a valuable learning experience.

Elearning will continue to strive and thrive as long as technology continues to advance. While that’s not to say that teachers will become obsolete, there will certainly be less of them around. Just not in the immediate future.